Prowler
Otherworldly Horrors
From the in-game codex
Combat profile
- 150 HP — 5th-highest of 17, against a roster median of 60. It soaks a lot of punishment.
- Its hearing reaches 18 m — further than its 8 m sight. Noise can give you away well before you're in view, so silence buys more than cover here.
Durability
- Max health
- 150
- Damage resistance
- 2×
- Pain-shield window
- 10s
Senses & detection
- Sight range
- 8 m
- Lose-sight range
- 10 m
- Vision cone
- 180°
- Hearing range
- 18 m
- Alerted by sound within
- 20 m
- Always hears within
- 30 m
- Ignores sound below
- 5 m
Movement
- Sprint multiplier
- 4×
- Acceleration
- 2000
Combat behaviour
- Parries attacks
- Yes
- Rips out stuck weapons
- Yes
Body
- Body hitbox radius
- 0.23 m
From the Codex: Prowler
Scholars' lore
Like bark bent into human form, the legends name it Ulth-Sha’korr, “Walker Between Roots” and warn that it appears only after the forest has been addressed improperly: a tree cut without offering, a stone overturned that should have remained dreaming. Other, darker legends say its purpose is mere cruelty.
Some believe it is the deliberate construct of some arcane science of the underworld, ancient tree-matter braided with living organs, its intelligence entering and withdrawing from the body in intervals governed by unknown principles. When it emerges, a single explorer is seized and removed, deposited far away and utterly alone.
The Prowler cannot be killed. When damaged sufficiently, it stiffens, calcifies, and resumes the posture of an ordinary tree. There it waits, until the forest is again disturbed and the lesson must be repeated — or until there is another opportunity to toy with mortals.
Mentioned in
Faced as a contract boss
| Tier | Contract | XP |
|---|---|---|
| Basic | The jungle lives |
Equipment pool when hunting as boss
Gear available across all contracts that force this creature as the boss:


