Mound Codex

Prowler

Otherworldly Horrors
Prowler

From the in-game codex

Combat profile

  • 150 HP — 5th-highest of 17, against a roster median of 60. It soaks a lot of punishment.
  • Its hearing reaches 18 m — further than its 8 m sight. Noise can give you away well before you're in view, so silence buys more than cover here.

Durability

Max health
150
Damage resistance
Pain-shield window
10s

Senses & detection

Sight range
8 m
Lose-sight range
10 m
Vision cone
180°
Hearing range
18 m
Alerted by sound within
20 m
Always hears within
30 m
Ignores sound below
5 m

Movement

Sprint multiplier
Acceleration
2000

Combat behaviour

Parries attacks
Yes
Rips out stuck weapons
Yes

Body

Body hitbox radius
0.23 m

From the Codex: Prowler

Scholars' lore

Like bark bent into human form, the legends name it Ulth-Sha’korr, “Walker Between Roots” and warn that it appears only after the forest has been addressed improperly: a tree cut without offering, a stone overturned that should have remained dreaming. Other, darker legends say its purpose is mere cruelty.

Some believe it is the deliberate construct of some arcane science of the underworld, ancient tree-matter braided with living organs, its intelligence entering and withdrawing from the body in intervals governed by unknown principles. When it emerges, a single explorer is seized and removed, deposited far away and utterly alone.

The Prowler cannot be killed. When damaged sufficiently, it stiffens, calcifies, and resumes the posture of an ordinary tree. There it waits, until the forest is again disturbed and the lesson must be repeated — or until there is another opportunity to toy with mortals.

Mentioned in

Faced as a contract boss

TierContract
BasicThe jungle lives

Equipment pool when hunting as boss

Gear available across all contracts that force this creature as the boss:

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