Mound Codex
Reference

Ranks & XP

Points carry over between expeditions. Each rank unlocks access to higher-tier weapons and contracts.

Perks higher ranks unlock

You gain XP by successfully completing expeditions. XP will unlock a higher rank in the galleon. With higher ranks come specific perks:

  • Axe throwing skill increased
  • Extra inventory slot
  • Extra knife
  • Revive allies with more health
  • Ring of Isolation Resistance
  • Weapon grip bonus - 15%
  • Weapon grip bonus - 30%

The galleon awards these perks as you climb the ladder below. See the guidebook entry for the in-game description.

Gear gated behind a rank

These are the only pieces that carry a rank requirement. Browse the full armoury for everything each one does.

TierRankPoints requiredPoints from previous
0Beginner500
1Novice Explorer1,050+550
2Novice Explorer1,650+600
3Novice Explorer2,300+650
4Novice Explorer3,000+700
5Trainee Scout3,750+750
6Trainee Scout4,550+800
7Trainee Scout5,400+850
8Trainee Scout6,300+900
9Forest Wanderer7,250+950
10Forest Wanderer8,250+1,000
11Forest Wanderer9,740+1,490
12Forest Wanderer11,320+1,580
13Seasoned Scout12,990+1,670
14Seasoned Scout14,750+1,760
15Seasoned Scout16,600+1,850
16Seasoned Scout18,540+1,940
17Senior Pathfinder20,570+2,030
18Senior Pathfinder22,690+2,120
19Senior Pathfinder24,900+2,210
20Senior Pathfinder27,200+2,300
21Veteran Explorer29,590+2,390
22Veteran Explorer32,070+2,480
23Veteran Explorer34,640+2,570
24Veteran Explorer37,300+2,660
25Chief Expeditioner40,050+2,750
26Chief Expeditioner42,890+2,840
27Chief Expeditioner45,820+2,930
28Chief Expeditioner48,840+3,020
29Legendary Explorer51,950+3,110